12.21.2007

Life in the box : Full Text

LIFE IN THE BOX:

The link to full text, PDF Format :
Life_in_the_box.pdf


ABSTRACT:


The little space calls 'elevator' is so unique. It is the transit space that we have taken for grated in our daily life. It is the essential components of the urbanized society, which also help enabling the expansion of vertical city, like New York. However, this steel cage has always been unpleasant for human. The sense of awkwardness, tension and stress often signed within the elevators. “Life in the box” project is intended to explore these aspects of human behaviors in relations to the elevator. Through the concept of ‘building human Companionship’, the project aim to answer these questions;

- What is the relationship of human behaviors and emotions with closed space?
- Why does people closed themselves to others as the strangers in such place?

- Can design and technology help easing personal tension/stress/awkwardness and create the ‘instant’ communication and relationship?

- Can we change the experience of elevator riding?

The key strategy for the project is to establish the relationship/bond between the visitors and ‘the elevator pet’. We believe that the existence of the life-form in elevator would eventually promote interaction between strangers (or triangulation) as well as releasing stress in each riding section. By introducing the series of prototypes from the basic (non-digital) to digital, we have created the effective experiments on the elevator riders at Parsons, the New School for Design.

Many interest feedbacks have suggested the valid proves, that the concept of building human companionship with elevator pet could potentially be further developed into fully integrated digital installation. Questions still remain unanswered, due to the fact that each elevator has its own unique culture. The installation must be carefully implemented with the research on the particular rider behavioral pattern. It is simply because human is complicated and unpredictable.

Elevator Pet
Prototype : Elevator Invader!!
Prototype : My elevator friends

Prototype : Elevator Pet has born.

12.13.2007

Cube World

One of the inspirations of my concept life in the box






What is Hitch got to do with my project. Watch the first part of the movie where he uses the dog as the connection between strangers.

11.27.2007

Proposal for Interface Fall07 Final Project : Part02 Concept Sketches

SKETCH IDEAS & CONCEPTS

1) Create identity within the space
- via human figure (lift boys/ladies)


- via surveillance (big bro. style, camera and speaking voice)

- via non-human (animal, plants, insects, robot, AI)

Robotic installtion by Fernando Orellana, at Tang Museum.The four robots include small speakers for the output of sound and sonic sensors for sensing their world. Each has the capacity to open its own door in the elevator's ceiling, extend itself into the elevator's space, "look around" and respond differently in song depending upon the behavior of the humans it carries.


http://tang.skidmore.edu/4/exhibitions/doc/1854/

2) 5 sec. games (e.g. crosswords, O/X, roulette, brain testing game)
- Could be challege by another elevator’s visitor (in case on 2 elevator)
- Tetrist

3) Overload Information ( weather forecast, time, news, traffic status etc. from website – widget styles)

4) Environment transformation ( Sky in elevator, moving wallpaper – narrative approaches – world above)

Fremont Street Experience - Las Vegas : largest LED roof in the world


5) Information Fun (Kinetic typography, synchronise motion of elevator with the typography – sliding type)
http://www.mplib.org/rubinelevator.mov
“Checked Out,” public art commission for the Minneapolis New Central Public Library, Ben Rubin, 2006.


6) Instant Gameshow (force visitors to participate in the game – cube the movie)

7) Hideaway space – quick meditation space

8) Photobooth (Let’s take photo together, smile)

9) Very Short film cinema
- 360 degree movie
Installtion at the Museum for Contemporary Art, Leipzig.


Sound interactive Installtion in the elevator's floor built-in screen by Theodore Watson, at the Ars Electronica Futurelab


10) Shadowplay installation